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Just Us — Couple Games

Helping couples take care of their relationship, with 3 small missions to share every day.

Just Us logo and app home screens

Project goals

Couples who take even 10 minutes a day to share a moment of quality time do better in the long run. Just Us turns this into a routine: every day, the couple gets 3 missions to do together, like writing a sweet note, asking each other questions or checking in on their mood. The app also includes games like “Most likely to…” or “Yes or No” to reconnect while having fun.

I designed the whole UX structure of the app: research, personas, user flows, gamification strategy and wireframes. The version shipped in 2023 was approved with a very bold art direction. In 2026, I went back to my preliminary work to take the art direction all the way, using AI to speed up iterations.

Challenges

  • Build a daily habit for two: the app only works if both partners play along.
  • Measure a couple’s progress without reducing it to a score that judges the relationship.
  • In the 2023 version, the art direction took over the experience: competing colors, shapes cutting off choices, hard-to-read text.

Solutions

  • A two-level gamification system: a shared couple level and individual badges, with XP and streaks designed to encourage without guilt.
  • A simpler onboarding: one question per screen, choices as lists, no more error messages.
  • A new, cleaner art direction that puts the experience first, inspired by the little notes we used to pass as kids: small gestures are what keep a relationship going.
Screens from the 2023 version and the 2026 redesign

UX/UI design process

The project started with two personas: Alex and Emily, married for 5 years and short on quality time, and Mark and Sarah, in a long-distance relationship. I then built the gamification strategy around the main motivation drivers (progress, ownership, scarcity, curiosity), and designed and iterated the flow screen by screen.

For the redesign, I built on these foundations and reworked the key screens following onboarding and hierarchy best practices. I explored two art directions, “the link” and “little notes”, before choosing the second. AI (Claude, ChatGPT) helped me produce wireframes, variations and screens in a few days, while I kept control of every UX and visual decision.

Wireframes of the onboarding flow and home screen
“Little note” illustration and redesigned welcome screen
Full redesigned flow, from splash screen to couple pairing

Measuring success

Since the app wasn’t relaunched, these are the metrics I would track:

  • the share of couples paired after onboarding;
  • the number of missions completed per couple per day;
  • day-7 and day-30 retention.

Conclusions

I picked this project back up, one close to my heart, as part of my portfolio redesign.

It taught me that a solid UX structure can get lost in an overpowering art direction. Today, I would test the art direction with users before launch, just like the user flows.

Clearer screens and a much clearer user journey.

A redesign done in 1 week with the help of AI, building on existing UX research and an early art direction.

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